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Player Housing |
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Your character can create
a shed, a house, a mansion or even a magnificent castle
for your own use. There are many places throughout the
realm which can be developed for player housing. Contact
an Archwizard in order to get real estate information
for any particular location. After your lot has been purchased
and cleared. You may begin construction by contacting
Thom of Thom's Realty in Krenlock. Just ask him about
purchasing a new house and you will be well on your way
to being the master of your own home.
Every home comes with a key and standard lock. More expensive
locking devices can be purchased from the Archwizards.
Other features available for purchase include:
Permanant Storage Rooms Spy Items Drop Storage Containers
Guardians Fishing Piers Boat Access Much, much more...
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News from across the Realms |
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~ We have a new IP, March 20, 2007
Though many things are still the same Realms of Chaos now has a new IP. To connect use
209.223.145.179 or better yet, realmsofchaos.com. The port is still the same.
~ A Torch is Passed, January 1st, 2005
Winds of change rang in the New Year, with our God, Flexure, traveling
to the West in search of greater things. With his retirement, Trandia has
been nominated as Admin of the Realms.
~ The Rise
of a Dark Tower, September 12, 2004.
From the depths of the earth a new structure has risen on the
northeast side of Krenlock. Little is known about this strange
tower other than that very large and powerful beings have been
seen moving throughout the interior.
~ First High
Mortal Adventurer, August 28, 2004.
Velurian has achieved what was previously thought impossible by
bringing a pure adventurer character up to level 30. The first
to ever achieve this feat, his victory was sweetened by dying
only one time along the way. Hail Velurian!
~ Most
High Mortals Achieved, August 3, 2004.
Congratulations go out to Flunch for achieving the greatest number
of High Mortal characters. Broadly dispersed in their concentrations,
Flunch recently achieved his seventh victory in record time.
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